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Angry bots level 1 level map
Angry bots level 1 level map




angry bots level 1 level map

The optimized "hero follow" mode for the sun is independent of the point lights (only applies to the directional light). Otherwise there has to be some culling of the far away systems by a script (though i am certain some of that culling is handled by Unity itself).

angry bots level 1 level map angry bots level 1 level map

The GI is not yet optimized for that many point GI lights (unless you have Jove), this will come with the manager i am working on. There is a demo with the sun following the hero and the attrium in the GI Proxy folder though, so you could start there by default when the pack arrives (also included in the latest GI Proxy v1.5). Most effects in the demo are interactive, grab and play with the manipulation spheres to see the dynamic nature of the effects.Ĭlick to expand.I made the level low in ambience so the spot light effect and GI can be shown better (so it is very dark deliberatly, to emulate the effect in games like Aliens etc), but is a great idea to have a "sun" kind of light follow the hero too, i will definitly make such a demo for the next update, or post it here sooner. Multi freeze and return, cycle between two targets. Grass system, dynamic & shader based, transparent & vertex shaded, wind emulation Partcile AI for movement based on sensing the environmentġ5. Turbulence (multithreaded) with local manipulators & vortexesġ4. Particle forces and multi local/global manipulationĥ. Decal system with per material assignment and dynamic optionsĤ. Gameobject particles for scripted/animated particlesģ. Particle Dynamic Magic is a collection of 15+ separate modules/packs :Ģ. The transition manager can move particles among emitters and the music module will make particles dance to the rythm with various levels of control. Turbulence, forces, gravity and many more effects can be used for particle manipulation. Particle manipulation framework that supports particle and gameobject emission from dynamic splines, animated/procedural meshes, projected, painted and propagated positions.






Angry bots level 1 level map